Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts

Sunday, 4 September 2011

Ricky Wong on Taplay

After having played the series of Tappi Bear games made by Taplay, I managed to get an interview with one of the games designers Ricky Wong.  I asked him about developing apps and the Taplay game series.



What got you into making apps?    
We like to play games alot, I think that is the reason 
why most developers make games. 


The Tappi Bear series of games is not only cute but also highly
addictive. What was the inspiration behind it?
There are a few secrets that we use in designing Tappi Bear games

1) Easy to control, players no need to see the instructions.    
2) Easy to play but hard to be advance.


3) Target for kill time games, each game plays in only 1-3 minutes





4) Colorful theme/items


I think these are the elements to make the game highly addictive!

The Tappi Bear collections 1 and 2 are both packed with content and
achievements, why did you decide to release the individual games in
collections?                       
At the beginning of this project, we planned to make a series 
of standalone mini games. But after few games were released, some players 
suggested that we have an All in 1 version. So we decided to pack them up 
into a collection. 



All of the Tappi bear games offer a completely different game style,
which is your personal favourite Tappi Bear game? 
I like Kung Fu Battle and Tap Tap Jump!

Will we be seeing more Tappi Bear in the Future?
Yes of course, we try to launch new game/app every month. And 
we just submitted a new photo snap application for Tappi Bear. You can 



adding Tappi Bear icons in your snap shots.


You can check out Tappi Bear here.



Tuesday, 30 August 2011

An Interview with Hung Dang Quang

Jumping Frenzy is a simple but fun old-school arcade game that is currently available on the iPod App store. I got the opportunity to interview Hung Dang Quang, the designer of Jumping Frenzy about being an indie game developer, and to find out more about the game itself.


Q. What got you into making apps?


A: Games have always been a passion of mind. I like to play games and dream of creating great games which everyone loves. Besides, I'm also passionate about high-technology. Combining these two passions, I have entered the field of developing games for the iPhone/iPod. I really enjoyed it.


Q. What was your inspiration behind the manic game, Jumping Frenzy?


A: Fire is one of the most popular games in the Game & Watch series. This game was my inspiration during creating Jumping Frenzy.
Q. Out of all the things that could have jumped from the buildings, what made you choose animals?


A: I want something cute and lively in my game, therefore animals are very suitable. As you see, the animals in the game are very cute.


Q. How easy/difficult did you find it when you released your first game?


A: Because I'm an indie game developer and new to the games industry, marketing for the game is very difficult. 


Q. Now Jumping Frenzy is out there on the world market, do you have any more apps planned?


A: We plan to release two games in October. I can reveal to you that one of the two games is called Stars War.


Sunday, 28 August 2011

Kyle and Howard on SwipeTapTap

A while ago I played a game called SwipeTapTap, I loved the game so much, I just had to try and get an interview with the games creators.  I managed to contact Kyle Yamamoto and Howard Go, they both were kind enough to answer my interview questions and here is the result.


How did you get into making apps for the ipod?

We started working together in the end of 2010, but I (Kyle) started developing test projects to see what I could do mid-2010.  I had a list of about 50 ideas, but it wasn't until I met Howard before we could put together an idea worth releasing.  

Finding the right balance as a team is very important.  We both work well with each other, and we can understand each other very well when we brainstorm for ideas.   We also have a good idea of what we want in a game, so we will never release a product until we feel it meets our own quality criteria first.   


SwipeTapTap is a great memory / reaction game.  What was your inspiration when making it?

The intuitive interface that a good multitouch device is basically what inspired it.  The iPhone just begs to be touched in many, many ways, and a game that makes you enjoy the taps and swipes you can do with the iPhone makes you appreciate the device even more.



Why did you choose to make a motion game?

Basically the iPhone is the best motion game device, and there are still a lot of other things the iPhone can be used to do.



SwipeTapTap is proving to be a large success, especially in China and Hong Kong.  How does it feel to know that so many people are enjoying your game across the world?

It feels great and inspires us to make even more apps anyone can enjoy.



What do you have planned next?

We plan on doing a series of smaller casual games before we take on our bigger ideas.  Those ideas just need more time and seed money which is why we'll focus on the simpler and smaller but very cool projects first.