Monday 1 August 2011

Deep Seep Review

Deep Seep is another game that uses the accelerometer.  The aim of the game typically is to get as far as you can without colliding with hazardous objects.  You play as a rescue crew trying to cap the oil leak deep in the sea.  On the screen you control the metal cap that is being lowered on a chain, in your way are many fish, submarines, mines and other nasties that are going to block your path to success.

Tilt the screen to the left and right to move the cap and up to slow down your decent.  Every 500m there is a checkpoint that the player can carry on from if they fail, allowing them to always progress if they do well, something that most games of the genre do not do.  Deep Seep is addictive and rewarding but does suffer from lag and moments of impossibility, which are both frustrating in their own respects.  When you have travelled a fair distance and are suddenly stopped by a soid wall of obstacles it can be all out frustration.  Such collisions could have been ironed out as they occur more often than one would like.

Problems aside the game is addictive and fun and 10% of the income raised also goes to an oil relief charity, which is a nice touch.  Deep Seep is what you would expect from your standard accelerometer distance game, while offering nothing new it is still a good experience.

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